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Post by frankiestein on Oct 25, 2020 2:45:21 GMT
I will assist wingi in getting tossed which is what I think he is going for (sorry just a tad confused!) but yes, Hurricane helps.
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Post by Spwack on Oct 25, 2020 5:08:19 GMT
It's impossible to see through the cloud of partially-illuminated steam. Lil Red does not seem happy at all to go closer to the Beholder, and is trying to help you get away to better cover.
Jax, if you want to use your telekinesis while not able to see the target, lets see a CHA check!
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Post by red_kangaroo on Oct 25, 2020 6:30:47 GMT
Very well!
rDsVs8UO1d20+41d20+4
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Post by red_kangaroo on Oct 25, 2020 6:37:16 GMT
I will also take out the silk rope and tie small nooses every 5'.
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Post by wingilbear on Oct 25, 2020 12:56:41 GMT
I planned on getting tossed onto the beholder but since we cannot see him I will instead move to a better position and wait.
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Post by frankiestein on Oct 26, 2020 3:09:32 GMT
Hurricane will position himself as defensively as possible alongside wingi, waiting for the best moment to help toss him.
"Wizzard! Though this thing has many eyes it cannot see! Can you take care of this steam? Come! Show us your skills!" he will call into the room
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Post by Spwack on Oct 26, 2020 4:44:42 GMT
Jax, you have no idea what you've done, but whatever it is, you've done it.
Blerble, what is it you are waiting for? What kind of better position?
Hurricane, you feel a tap at your elbow. Wizzard is there, slurping on the eyeball juice on the end of your whip. His eyes start glowing, and then so do the Beholder's, lighting up like glowing lamps in the fog.
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Post by frankiestein on Oct 26, 2020 4:46:30 GMT
With the eyes alight, I'll turn to Blerble to toss him when he's ready. (I believe he was waiting to be able to see the quarry)
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Post by frankiestein on Oct 26, 2020 6:19:15 GMT
Hurricane will also approvingly smile at Wizard "Ah, what canny and amazing powers! We will see if we can save you some eyeballs."
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Post by red_kangaroo on Oct 26, 2020 7:11:57 GMT
Now that I can see at least the position of the eyestalks, I will let go of the noosed rope and glide it over the chasm to the beholder, then try to snare as many eyestalks as possible in the rope. Then, I will keep pulling at the rope to wrench the eyestalks away from us.
Cha roll if required:
LUqKzxYW1d20+41d20+4
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Post by red_kangaroo on Oct 26, 2020 7:12:47 GMT
((Oof! Better than nothing, but two times in a row? ))
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Post by wingilbear on Oct 26, 2020 12:48:07 GMT
I planned on waiting for the steam to clear then enact my plan or something else but this works quite well. With the eyes glowing we can see where they are aiming and such. I plan to be thrown on top of the beholder. I am quite small. Terrance and telekinesis can guide my path. The beholder shouldn't be constantly shooting upwards because it believes us to be on the ground and additionally shooting upwards risks dislodging ceiling to fall on to themselves. On top of the Beholder I plan to wrap myself among the roots of its eyestalks then work on either some magic or attacking of eyes. The beholder can't shoot me without risking shooting itself due to the angle, ramming me into the ceiling to crush me would destroy an entire side of eyes along with damaging the main beholder, so most likely they will simply flip upside down and try to shake me off.
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Post by Spwack on Oct 27, 2020 11:29:43 GMT
Wizzard smiles a toothsome grin at you, and disappears into the foggy gloom again.
Unfortunately, it doesn't look like the rope is long enough to make it across the gap and up to the top of the ledge and the top of the Beholder.
Terrance the telekinesis and a good toss could definitely get you on top of the Beholder! The issue is that a good part of your body is still rather numb, you wouldn't be able to get as much of a grip as you'd like, and if the Beholder was to toss you off, you'd be in a very bad position, or even going down into the chasm. Are you sure you want to commit to this?
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Post by wingilbear on Oct 27, 2020 12:30:27 GMT
Guess I will just start blastin. Shooting the beholder with the telthidian acid spray using a large rock for cover to duck behind when I am done.
[RKcJ3OGF1d6] 1d6
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Post by red_kangaroo on Oct 27, 2020 18:37:28 GMT
Another javelin it is, then:
aljspVY21d81d8
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Post by Spwack on Oct 28, 2020 3:17:12 GMT
((It was a good plan, just not a great one, and I feel like Blerble has a better feel of his capabilities than you do, if that makes sense))
The Beholder screams with pain and frustration, and you see the laser-spewing eyeballs retract back in on itself. There's a near-silent whoosh, and you see all of the glowing orbs marking the eyeballs rocket upwards towards the ceiling.
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Post by frankiestein on Oct 28, 2020 4:08:16 GMT
Seeing that there is a window of opportunity, Hurricane will duck out from the rock he was behind and come in hot at the right side of the beholder (I believe I am still fully abled since I only took 1 hp damage). I will run up to the edge once more and bound across, holding my breath as I leap boldly across. Assuming I land on the other side, I want to run up at their right side and swing my whip to entangle one of their eye stalks and then dive under their body. My goal is to trap the beholder where they stand while also keeping their body in between me and their deadly beams. I think they are trying to get away and I want to keep it fixed in place so my comrades can continue their assault.
If you decide to ask for a roll, here's a d20 in advance. u4zif_fy1d201d20
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Post by wingilbear on Oct 28, 2020 4:40:24 GMT
I will continue the rain of acid with the telthidian lance, grateful for its telekinesis of the spray to aid in aiming. My father’s weapon has been aiding me well and will eat heartily should we win this.
[oA_qntUW1d6]1d6
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Post by red_kangaroo on Oct 28, 2020 18:55:54 GMT
One more javelin, if the beholder is still within range:
xJf|EJre1d81d8
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Post by Spwack on Oct 29, 2020 10:18:07 GMT
Unfortunately, the Beholder has swiftly gone beyond the range of either acid or javelin, and only the exceptionally swift movements of Hurricane managed to get him on the creature before it took off towards the ceiling.
"GET OFF ME! FILTHY VERMIN!" shrieks the monster with... is that a hint of panic in it's voice? It twists and turns, jostling you around and preventing you from doing anything except hang on, then points one glowing eyeball directly at your head.
Your move, Hurricane. What'll it be?
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Post by red_kangaroo on Oct 29, 2020 12:27:06 GMT
I try to push my voice into the beholder's head, just as I did with the Traveller. I will take the damage from my power: MXqTKlhz1d4and send out a mirthless laugh, trying to tweak the thought into sounding more feminine:
You are getting silly and slow, my old friend. Falling for the distraction, trying to kill my little pawns while you should've been wary of me the whole time? No matter now, it's too late for you. Good bye, old friend.
Hopefully with a sudden voice in his head, the beholder will falter.
1d4
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Post by wingilbear on Oct 29, 2020 12:50:43 GMT
I will have the spot sprites make me a voodoo doll of the beholder from soot mixed with beholder blood that has fallen from our attacks (should be simple with the shape of the beholder and all) while I will send Terrance to the pile of treasure to grab the crossbow and bring it to me.
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Post by wingilbear on Oct 29, 2020 12:54:57 GMT
I wonder when hurricane lets go if the beholder will quickly surge upwards because they were flying with the extra weight that is suddenly gone.
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Post by frankiestein on Oct 30, 2020 0:48:39 GMT
(I hope this isn't too much narrative control. I'm assuming squire can climb well since you described him coming out of the ceiling when we first met) Squire was not content to simply sit at the rock. Sure, he was told to do so but things seem more exciting at this other end. Climbing along the craggy rockface was easy work and made avoiding eye rays easy work. Though it has been a long time coming, he finally makes his way over the top of the beholder. Just as he is about to drop down though, he notices the eye stalk reached up to direct a ray at me and will scuttle over there and drop down on it with a mighty axe swing, dealing a blow to the being and knocking it away from harming Hurricane.
Assuming this works, Hurricane will seize the distraction to land a blow with his pipe in his left hand, the metal glimmering between the grit and grime it has accrued: "The only vermin here is you! You refused my mercy now take my fury!" Damage: 5K__nxBZ1d81d8
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Post by Spwack on Oct 30, 2020 3:02:26 GMT
Several things are happening at once!
Blerble: The soot sprites buzz out, hard at work, but it might be a little while till they have a shape that large. It's a simple sphere with maybe some orbs as the extra eyes, but still, the Beholder is quite big.
Terrance snags the crossbow and brings it back.
Jax: The Beholder does seem to falter for a minute as your psychic voice issues in its head. It flies around in a large circle while you talk to it, then stops. All of a sudden, two beams of energy lance down at you from above! One is bright green and crackles as it disintegrates the air, while the other is yellow and full of streaks and spirals, slashing across in a wider area. What do you do?
Hurricane: ((I think that's a fair usage! We will just have to see what happens though)) Squire leaps from his hidey hole on the ceiling, and lets out a mighty war cry as he leaps! He gets swatted out of the air by the same eyestalk he was trying to hit, and lets out a little scream as he falls.
However, you do get in a mighty blow! The Beholder wobbles in mid-air, and you can feel rivulets of blood trickle over your hands. "LET. ME. GO!" shrieks the Beholder, flying up faster towards the ceiling, and rotating so you'll be mashed against it!
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Post by wingilbear on Oct 30, 2020 3:39:26 GMT
Soot sprites do not need to make a to scale model of the beholder, I was imagining a small charm that could focus my magic. Alright, hexbow, I don’t know how it works but what does it look like? What does it feel like pressed against me? I work with Terrance to get it cocked and loaded I will speak curses into it hoping to load it purely with rage (magic) muttering “the foul beast of magic and greed, hoarding coveting its mind has gone rotten and soft as it wastes away its powers and years. Festering boil. Bloodshot floating clot of pus. Lecherous snake den. otherwise I will load the bow with an occultum lead spike and fire.
Crossbows do 1d12 usually so I will start with that.
[1ZCcBCCi1d12]
“Twiggy I call upon you. Channel the rage of Tririus the worm wizard slayer and strike down the beholder!”
1d12
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Post by frankiestein on Oct 30, 2020 5:07:19 GMT
Hurricane knows that sometimes you have to take your knocks. This thing can't escape and the assault has to continue! (plus I have HP and this isn't a disintegration ray) If the beholder if mashing its body against Hurricane's and the ceiling, he will simply brace himself against the wall with the pipe outstretched to skewer the beholder. Otherwise, Hurricane will twist himself such that they are slammed still but feet first so that he can propel himself away from the wall and towards the terrible beast! I have 1 HP so I can't be killed outright so I'm gonna roll damage:
JgST6fQy1d81d8
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Post by red_kangaroo on Oct 30, 2020 7:48:22 GMT
I'm standing at the edge of the ravine, so I will throw myself down into it to quickly get far away from the point of impact of the two beams. I will try to soften the landing with a telekinetic push at myself.
Cha roll if needed:
v2omaZFD1d20+41d20+4
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Post by Spwack on Oct 30, 2020 10:37:08 GMT
Jax: You have no idea whether self-telekinesis is working or not, but you're certainly out of the frying pan! You can soaring into the ravine and slide down the rubble and scree, taking d6 damage in the process - QWFYPkWg1d6Blerble: Ah, making a scale model of the Beholder is much more their style! They scoop together blood and ichor and create a tiny little poppet, little wriggling eye-stalks and everything. ((wingilbear is attempting magic based on this method, and doing a fine job of it as well. They have a trickle of power from being a scion of the Worm Queen, but other people might be able to try as well.)) The hexbow doesn't feel good to hold at all, not like the lance. It feels awkward and crooked and wrong. ((That's a good roll though, and I'll let you keep it)). Unfortunately, as soon as you start chanting and conjuring up a flickering figment of power, the green eye-beam that was sizzling over where Jax was standing shifts direction and stabs directly into you! 1d20If you wish, you can split that damage evenly between yourself and one of your many minions that are hanging around. ((I wrote this before checking the damage. Sometimes, d20 damage just rolls low!)) Hurricane: The beast slams into the wall and scrapes along, you and your pipe first. You feel your weapon sink into the flesh of the creature, and something gives deep within. You take 1d6 damage as you are scraped off of the Beholder, but then something worse happens - it twists around and puts its main, still-blind eyeball directly onto you. You feel all your weight come back to you in a rush. You are falling, and directly above the beam of the still-firing disintegration laser! ((Also, you gain a scar! 1 damage is: Battlescars - A lasting reminder on your (1d6): 1. Eye, 2. Cheek, 3. Neck, 4. Chest, 5. Stomach, 6. Hand. Reroll HP on d6)) 1d6·1d20·1d6
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Post by red_kangaroo on Oct 30, 2020 13:14:54 GMT
((Oof, I'm also exactly at 0 hp, so I gain a scar from 6 damage:
Punctured Organ - You'll need serious fixing, you cannot heal and take d6 damage each morning. If you get it seen to, reroll HP on 2d6.))
Whether the telekinesis actually cushioned my fall or not, I managed to very skilfully stick my hands in front of me on the landing, instead of going into a roll like any half-decent adventurer would do. With a soft "crack", both of my wrists just snap and I plough face-first into the rubble, barely able to hold back the pained scream.
Still, I know that any loud noise will be answered with a beam of death and disintegration from high above, so I hold in all yelling and profanities, writhing on the rough floor to get my limp, shaking and useless hands out from under myself. It's surprisingly hard to flip yourself onto your back when your hands point in all the wrong angles and directions, any touch on them elicits enough pain that you are getting more and more drenched in sweat with each passing second, and you're currently crushing them with your own weight.
But I make it work somehow and just stay lying and staring at the smoke swirling above me for a moment, fighting through the pain.
I might have a slight problem getting out from down here.
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