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Post by Spwack on May 5, 2021 11:36:45 GMT
CLANK, goes the gears as the iron spike catches. There's a hiss, a wheeze, a frantic sound of metal snapping inside the robot. Do you keep the spike inside it?
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garmr
Full Member
King Henry XIV
Posts: 227 Likes: 31
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Post by garmr on May 6, 2021 3:46:36 GMT
Yeah I've got more iron spikes so he can keep that one if he wants.
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Post by frankiestein on May 7, 2021 5:48:19 GMT
"I don't think we will stop it without breaking it but let's try to keep it to a minimum so we can study it." Still just blocking and trying to disable arms if they could out with a decisive cut.
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Post by Spwack on May 8, 2021 3:29:11 GMT
That wasn't the iron spike snapping, that sound came from inside the robot. As you put more and more iron spikes into the robot it starts to thrash a little, before stopping moving completely. In the relative quiet without it's clanking and rattling, you can hear a tiny bell ringing from somewhere inside it.
What do you do?
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Post by red_kangaroo on May 8, 2021 17:40:17 GMT
If it's no longer moving, I will pry open another hatch and try to catch a glimpse of the source of the ringing.
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garmr
Full Member
King Henry XIV
Posts: 227 Likes: 31
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Post by garmr on May 11, 2021 0:12:41 GMT
"I've just remembered something... a long time ago, when I disarmed that orange gas trap, there was a similar bell ringing that summoned a box-robot to check on the trap. We should be wary of reinforcements this time as well!"
I will go around the room and check the exits - I think there are quite a few. If any have doors I will close them. Otherwise I will look around for anything that can fortify the passages - there is a lot of machinery in this room, so is there anything I can drag over to block the doors?
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Post by Spwack on May 11, 2021 15:27:08 GMT
Jax: You pry open the hatch, and you are confronted with quite an array of delicate and tangled gears, wires, dials, nozzles, tubes, ducts and other such mechanical wizardry. So far you've kept the robot relatively intact, are you willing to smash around in there to find the source of the ringing?
Henry: There are exits to the north and south at the far west end of the hallway (the south door is closed). The east end of the hallway also has north and south exits. All of them are open archways or wide hallways, no particularly easy chokepoints. You take a look around, but most of the machinery is pretty firmly bolted down.
And thinking, a good barricade would be a great solution against one of the blocky robots, but those skittering spider-bots would easily worm and squirm through all but the tightest of blockages.
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Post by red_kangaroo on May 11, 2021 20:53:22 GMT
Jax: You pry open the hatch, and you are confronted with quite an array of delicate and tangled gears, wires, dials, nozzles, tubes, ducts and other such mechanical wizardry. So far you've kept the robot relatively intact, are you willing to smash around in there to find the source of the ringing? No, I will let it ring for now.
" I agree, Sir Hurricane. Let's study this thing while we can. Maybe we can find something useful before any reinforcements arrive."
I have a journal and a pen, until something interrupts, I would like to start disassembling the robot while taking copious amounts of notes. I want to gain some understanding about how it works, perhaps even learn how to fix and reprogram it.
How heavy would the robot be? Could the three of us conceivably drag it to Cell Block 0?
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Post by frankiestein on May 13, 2021 5:01:53 GMT
More than anything I want to help disassemble the machine quickly. We will havetrouble guaranteed so lets get the analysis over quickly. If disassembleable I agree that would be the best case.
"How long did it take for the box robot to appear??" I say with a tinge of panic, not wanting to lose this opportunity
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Post by Spwack on May 13, 2021 8:36:21 GMT
The three of you together could drag it, but it would be difficult especially with the marshy area just south of CB0. If you took it to pieces right now it would be much easier to transport, but obviously harder to put together later.
Jax: Peering into the hatch, you're almost immediately overwhelmed by the complexity inside it, plus the difficulty in telling where the damaged parts stop and the correct parts start. You're working in bad light, with limited tools, and that distressing ringing sound making you keep an ear out for approaching foes. The main things you can tell, are that there is some kind of power source deep in the middle of the robot, and that the silvery wires seem to be important as well, as they are connected to practically everything else, and all converging somewhere in the middle of the machine as well.
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Post by red_kangaroo on May 13, 2021 13:04:55 GMT
(( garmr frankiestein Do we want to risk dragging it, or do we just cut out the power source and call it a day? I'd maybe try getting it to CB0.))
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Post by frankiestein on May 14, 2021 1:51:34 GMT
((we are sitting on a lot of money from the beholder, no harm with taking time right now. The limiting factor is always safety. Lets break it down and get it out))
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Post by Spwack on May 14, 2021 9:56:09 GMT
What are you going to disassemble it with? Getting the power source and other interesting stuff out quickly is quite possible, but you'll be nigh-irreparably destroying the complex linkages and gizardry of the robot.
((If you give me details you give me about the tools you've got and your main goals, I'll figure out the rest and we can reconvene back in the CB0 thread at last! That said, if you do have questions about the robot and want to go into a more detailed vivisection (robosection?), feel free, since you've worked hard at getting an intact foe to plunder))
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Post by frankiestein on May 16, 2021 2:56:28 GMT
The most important part to me is that we find out how this bot is communicating with the larger maintenance of the dungeon. I want out, and this machine should be connected to The Powers That Be in some way and I want to know how.
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garmr
Full Member
King Henry XIV
Posts: 227 Likes: 31
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Post by garmr on May 18, 2021 3:09:30 GMT
I agree with Sir Hurricane, I'm more interested in how this bell works than the power source. If we could extract it and figure out how to turn it off and on again, we could potentially lead more robots into a trap or send them to fight other enemies.
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Post by frankiestein on May 19, 2021 5:59:50 GMT
Great, lets quick dissemble, taking care of the control bits over the like, fighty bits and drag that back to CB0. Huzzah
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Post by Spwack on May 20, 2021 8:10:55 GMT
Alright! You dig into the guts of the machine, shedding chunks of metal, fragments of gear-chain, widgets and gizmos, and cut into the core. You manage to extract the power supply near the centre. It looks identical to the metal case you found Henry, but sealed up tight, with lots of extra bits inserted all around it. The entire assemblage is ticking steadily, practically thumping in your hands.
You also manage to find the bell, sawing through metal to follow the noise, and yank that out as well. It stops ringing, but it did take you awhile to find it, so who knows what might have heard it...
Success! Each of you can also take one slot of Scrap, and one slot of Interesting Scrap, and you return to Cell Block Zero triumphant!
((/thread))
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