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Post by Spwack on Jun 26, 2020 5:05:01 GMT
Our very own red_kangaroo put together this wonderful thing and several of the abilities have since been added into the mix! If anyone has suggestions for interesting powers or places to find them, definitely let me know!
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Post by red_kangaroo on Jul 12, 2020 13:00:41 GMT
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Post by Spwack on Jul 13, 2020 0:58:25 GMT
Oh yes, these are all going on the list!
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Post by red_kangaroo on Aug 25, 2020 16:39:16 GMT
I've noticed that sometimes when you get several pieces of armour, you might roll the same armour piece twice as there are only a few of them. So here are d50 light armour pieces (including fancy hats, because everyone knows that your hat is shot first ) and d20 heavy armour pieces:
Edit: cumbersome, not cubersome
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Post by red_kangaroo on Aug 26, 2020 15:28:00 GMT
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Post by Spwack on Aug 27, 2020 1:38:33 GMT
Great stuff! You lose points for the fedora though
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Post by red_kangaroo on Dec 21, 2020 20:34:36 GMT
Glowsphere - As permanent candle. Small armillary sphere
Death from Above - When you strike someone while falling, they take the falling damage instead of you. Ghost - You are dead. When killed or at will turn ethereal, but materializing gets harder each time. One of your starting items is a fetter that can be destroyed to get rid of you. Pain-portation - Every time you take damage, you teleport that many feet away from the danger. Speed Force - When you sprint as fast as you can, you throw sparks of electricity all around you. Adipose - Instead of metabilizing your food immediately, you can store it as Fat. Each Fat takes an inventory slot and can be used up as any ration. Convocation - By dropping to 0 hp, you can teleport all your pets and party members to your position. Demesne - You can dimly sense all that occurs on any property that you legally own. Unfinished Business - You will come back as a ghost if killed. Antifreeze for Blood - You can freeze solid and thaw again without a harm, even when "killed" by cold damage. Monkey See, Monkey Do - If you have just seen someone use an ability, you can use it too (must be the same round). Rain Ritual - You know a dance that can be performed over the course of several hours to summon rain. Elevator - You can teleport at will and any distance, but only vertically. Walk through Flames - You can teleport through flames (must see the destination). You are not immune to fire damage, though.
Pet poltergeist, not trained Symbiotic fungus. Feed it well and it will repay your kindness. An animate piece of furniture follows you. It is friendly but not exactly domesticated. Roll d6: 1. chest, 2. bed, 3. armchair, 4. grandfather clock, 5. grand piano, 6. wooden horse. You stink so bad that most people can't approach you, let alone touch you. Can be removed with a bath and lots of soap, for a short while. Each of your fingers can transform into a bone dart and shoot out to deal d12 damage. You don't get the finger back, though. Gain +20 hp, but you can no longer heal except through medicine or magic. With 10 minutes of concentration, you can teleport anywhere you see. You will slowly fade from your starting position and materialize at the destination. With a touch, you can mutate an animal into a giant frenzied monster that will start indiscriminately attacking everything around it. You can surround yourself with a cloud of toxic gas (d6/round). You should probably get a gas mask.
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Post by red_kangaroo on Jan 1, 2021 20:13:31 GMT
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Post by red_kangaroo on Jan 1, 2021 20:19:49 GMT
Transform into a raven by dropping to 0 hp. Cannot regain hp until you turn back (at will). You can suck a poison out of a wound and later spit it as a ranged attack. Only one poison can be held at a time. Your personal gravity is permanently (d4): 1. half normal, 2. turned 90 degrees, 3. reversed, 4. zero. If you can throw that far, you can choose exactly how and where an item will land (like a coin on its edge). Swordsmanship: +1 damage with swords Eyes on stalks: You have a 360° field of vision. Extra arm Four-armed Prehensile hair I Have No Mouth: You don't (and can't) eat, drink, breathe and speak. You are very skilled at sign language. Pyromaniac: Heal d4 hp when you set aflame something valuable or someone notable. Other PCs work only if the fire hurts them. Chimera: Your body had been cut off below the waist and replaced with (d4): 1. horse body, 2. serpentine tail, 3. many tentacles, 4. glowing, floaty cloud of magic. Your senses are sharpened while underwater. You can see normally, hear and smell exceptionally well. Clairvoyance: With concentration, you can "throw" your sight to nearby vantage points or around corners. Deathsense: With concentration, you can sense nearby injured, dying, dead and undead creatures. Haptic sight: With concentration, you can "touch" anything you look at. Sylvan sight: With concentration, plants won't block your sight. You can see right through undergrowth as if through a green-tinted glass.
Very Talkative Donkey - You are a donkey that can speak. Prince/ss of a kingdom on the Moon Draft horse Noble steed, stolen Riding lizard Camel Donkey Mule Oxen Small but vicious dog d20 cats Wheelbarrow A baby in a blanket Octarine garters Fireworks Daiklaive - A humongous sword, twice as long as you are tall. Deals d12 damage, except if anyone realizes it should be impossible to carry, let alone swing around easily, they will only take 1 damage. Chakram of Bouncing Around the Room a Lot
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Post by Spwack on Jan 3, 2021 9:42:05 GMT
That vampire post is fantastic. I do have a Sword ability, along with a Polearm one:
172. Polearm Mastery - You can use polearms perfectly under nearly any circumstances: one-handed, throwing, underwater, while grappling 173. Sword Mastery - You can never be disarmed, so long as you are conscious and wielding a sword
I'd like one for Axes as well ideally.
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Post by red_kangaroo on Jan 7, 2021 22:14:23 GMT
Do you, Spwack, by any chance have a repo for Finders Keepers? I always like to check out the new stuff you add, but it's easy to miss something when I'm just looking at the lists.
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Post by Spwack on Jan 8, 2021 6:37:50 GMT
Unfortunately I do not. The way it's set up makes it challenging, if I'd know how easy it was to go host websites on github I would've done that in the first place, but alas.
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Post by Spwack on Jan 15, 2021 6:51:22 GMT
Axe Mastery - If you deal 6 or more damage with an axe, your target loses something, a limb, a positional advantage, an item, their head etc.
Basically encourages them to find the biggest and most magical axes, but even with just a standard d6 axe they've still got a chance to mess up someone's day.
I don't feel quite right about it. It's a passive buff to just, swinging wildly?
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Post by red_kangaroo on Jan 15, 2021 7:39:15 GMT
Maybe: Axe Mastery - If you deal 6 or more damage with an axe, you may reroll the damage and your target loses something, a limb, a positional advantage, an item, their head etc.
That at least requires an active decision on the player's part.
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Post by red_kangaroo on Feb 4, 2021 13:21:08 GMT
Some conversions from FK to FK IN SPACE:
`Transport Pilot - When you pilot a vehicle with X people on board, you can guarantee the safety of 1dX of them. The rest will have to fend for themselves.`, `Lawyer - Your cutting words and scathing arguments deal 1 damage.`, `Med School Dropout - You can turn practically anything into "medicine", it might even work.`, `Biotech Dropout - What synth-life were you attempting to create as a part of your thesis? Whatever you actually ended up making still follows you around.`, `Chemistry Dropout - If it can rot, you can turn it into booze.`, `Xenobotanist - Declare that any alien plant or fungus has useful properties; 50% chance of being right, roll only when tested.`, `Plumber - You are uncannily good at finding and plugging leaks.`, `Janitor - Nobody questions your presence anywhere unless you make yourself stand out.`, `Web Junkie - You can interface with a network while still acting normally.`, `Experiment Survivor - You were deemed a mixed success (1d4): d6 ranged, d8 melee, d6 acid, d4 psychic, but not usable (1d4): while at 0 HP, while at max HP, while sober, while hungry.`, `Psi Junkie - You have overdosed on psi drugs. Gain a Psi Power, but not usable (1d4): while at 0 HP, while at max HP, while sober, while threatened.`, `Vat Baby - You have been made in a lab. You have no body hair, no belly button and can regrow teeth.`, `Serviceman - You always know either what's wrong with aa appliance, or how to fix it, but never both.`, `Gardener - You can dig up any plant without immediately killing it, given proportionate tools and time.`, `Baker - So long as you've got flour and cooker, you can make anything into a cake or pie.`, `Laundry Manager - Able to determine the source of any stain, and how best to remove it.`, `Unemployed - You are incredibly patient, and can wait for something as long and exactly as required.`, `Material Engineer - Recognise all materials on sight.`, `Cleaner - You can instantly recognise if something is out of place, if you've seen the room before.`, `Woodcarver - If you examine a lump of wood, you can determine what object or item it would most easily be carved into.`, `Sculptor - If you examine a lump of stone, you can determine what object or item it would most easily be chiselled into.`, `Protester - You can sacrifice yourself to save somebody else.`, `Stand-up Comedian - You can make everyone forget the last thing you said by saying something even more outrageous.`, `Charity Volunteer - Homeless people will trade you information for food. You can send messages with them.`, `Clubber - Each time you meet a brand new person, you can declare that you've wronged them in the past somehow.`, `High-functioning Alcoholic - You are immune to ingested poisons.`, `Businessman - You've lost everything, but until they realise it, everyone will defer to you.`, `Pickpocket - Your footsteps are silent, so long as you are walking carefully.` `Street Corner Preacher - You know one vague yet menacing prediction about the future. Perhaps it'll come to pass.`, `Middle Manager - You did absolutely nothing in your job, but you can easily impress anyone with your charts and diagrams, so long as they don't pay much attention.`, `Mechanic - You can "fix" a vehicle in such a way to deal up to d8 damage to the next driver.`, `Gambler - If you ask someone outright whether they are lying or not, you can tell if the "no" is false. If they dissemble, get angry or don't answer, it doesn't work.`, `Subway Scavenger - You can "see" in total darkness as far as you can reach.`, `Linguist - When you read or hear a new language for the first time, you can declare you have total fluency in it. Works once.`, `Theatre Actor - Once you get fully into character (takes some time and a costume), nothing and nobody can convince you to break it against your will.`, `Holovid Actor - You have motion capture sensors implanted all over your body.`, `Fashionista - If you meet someone while wearing an outlandish outfit, they'll always remember the outfit instead of you.`, `Philosopher - You know the exact and complete answer to one question posed.`, `Tax Collector - If you so choose, you can say a single normal sentence to someone and make them hate you completely.`, `Drug Addict - The first time you'd die from poison, you are instead cripplingly ill for a week.`, `Debt Collector - If you threaten someone, even idly, you can tell what they value most in life.`, `Slacker - Start with as many awful movies and obsolete videogames as you can name.`, `Travel Blogger - You can say three words in every language.`, `Yes-Man - You always know what people more powerful or wealthy than you want to hear.`, `Scammer - People always believe your promises of future riches are true or at least plausible.`, `Barber - While giving someone a haircut, they'll tell you their life story if you answer in kind.`, `School Cook - By making it into "brown stew" you can remove the positive and negative traits of foodstuff.`, `Activist - Start with a mask, a paving block (d6) and a bunch of pamphlets.`, `Basement Rocker - Start with an instrument of your choice. If you sing while travelling, your companions will move a little faster (to get away from it).`, `Wrestler - While at 0 HP, subdue an enemy in a stylish manner to restore 1d4 HP. Requires an audience.`, `Art Critic - If you spend the time admiring/criticising a work of art, heal 1 HP.`, `Bartender - Decide what happened to your bar (perhaps it burned down, washed away, collapsed in an earthquake, or was stolen by bankers). It'll never happen again to you, or your property.`, `Would-be Supersoldier - Start with a Cybernetic or a Psi Power, but they only work 2-in-6 of the time.`,
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Post by Spwack on Feb 5, 2021 10:59:08 GMT
Very nice work! Excellent translation on several of these, especially Supersoldier and the various Dropouts. Definitely take an XP for that red_kangaroo
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Post by red_kangaroo on Feb 5, 2021 14:51:23 GMT
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Post by Spwack on Feb 7, 2021 12:37:44 GMT
These are very good, I'll work my way through them... eventually
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Post by Spwack on Feb 17, 2021 10:01:33 GMT
1. Angel of War - You are followed around by an invisible angel. How does it appear to you? If a worthy foe would attempt to flee from you, the angel will trip them and help you catch up, but you'll have to do the real fighting. You'll have to do a lot of real fighting, or the angel will arrange fights for you 2. Angel of Omens - You are followed around by an invisible angel. How does it appear to you? It will tell you how you should feel, "BE NOT AFRAID" or "BE VERY AFAIRD" or "BE VERY AFRAID FAR AWAY FROM HERE" 3. Angel of Peace - You are followed around by an invisible angel. How does it appear to you? If you are in serious danger, you can beg them for help, and they will take you somewhere else that you are more deserving to be 4. Angel of Light - You are followed around by an invisible angel. How does it appear to you? When you ask, they will make something holy glow (not including themselves) 5. Angel of Jubilation - You are followed around by an invisible angel. How does it appear to you? When you do something nice for someone else, they will enjoy it three times as much 6. Angel of Sanctuary - You are followed around by an invisible angel. How does it appear to you? If you ask, it will take something out of reality for a time. For that thing, no time passes, and nothing changes. The angel can only remove one thing at a time, and you age twice as fast in the meantime 7. Angel of Industry - You are followed around by an invisible angel. How does it appear to you? If you are making something, it acts as an extra pair of hands
Thoughts? I'm considering changing them to just be "Spirits" to include demons and other such things, but maybe that is up to the player figuring out that angels are weird.
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Post by red_kangaroo on Feb 17, 2021 11:26:29 GMT
I'd keep them as angels. I like weird angels.
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Post by red_kangaroo on Mar 13, 2021 14:17:06 GMT
Fez Naval map Belt with many pouches Peg leg with a hidden compartment Wedding ring - What is engraved on the inside? Shadowsteel plate mail (+3 HP, looses 1 HP per round in bright light, evaporates instantly in sunlight)
Torturer - While you cause physical pain to somebody, you can tell if they are lying. Village Idiot - Everyone laughs at you. Unless you prove yourself competent, enemies will always take you hostage or even just tell you to get lost. Shield Bearer - You can sunder a shield to block any spell. Evoker - As long as you wield a staff and wear robes with no armour, you can fire blasts (d6) of one element of your choice. Thaumaturge - If you have someone's hair or blood, their name and perform an hour long ritual uninterrupted, you can deal them d20 damage with no regards to distance, once per person. Serial Killer - When you attack an enemy at 0 hp, you can choose whether a failed Save will kill them, or cause permanent injury of your choice. Bounty Hunter - When you're looking for someone, the GM will add them to every random encounter table.
Babbelspeak - You can speak in a strange pseudo-language that anyone can understand. You don't understand them back, though. Traveller's trance - If you have a destination in mind, you can sleepwalk without loosing your way. Quantum position - You can be in two places at once. If you take any damage, you collapse into that position only. Flame of Alexandria - You may set aflame any book, scroll or other piece of writing with a glance. Pretty Face - If you are wearing a helmet or a mask when you meet a new person and later take it off, you may reroll their Reaction.
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Post by red_kangaroo on Mar 14, 2021 19:19:07 GMT
Or alternate Village Idiot - When you die in a way that makes the body unrecoverable, you have a 50% chance to later stumble back on the scene alive and oblivious.
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Post by red_kangaroo on Jan 18, 2022 11:25:19 GMT
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