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Post by Spwack on Jun 12, 2020 8:10:46 GMT
- If you are dropped to exactly 0hp, you gain a Scar, and might reroll your maximum hp. - If you take 10 or more damage the next round, you're subject to Overkill: take 1d8 damage next round, unless you roll around in pain on the ground, in which case you take 1d4 damage next round. - If you take damage while at 0hp, roll 1d20. If you roll equal or less than the damage you just took, you are probably dead, and definitely "out". - If you have at least 1hp and damage would send you into the negatives, you don't make the damage-in-20 death roll.
Rules clarification for myself: How should inventory work? I'm liking the idea of saying whether you've got stuff in your backpack, on a belt-pouch, sheathed on your back etc.
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oddrick
Full Member
Posts: 166 Likes: 2
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Post by oddrick on Jun 16, 2020 19:22:58 GMT
I'm still not sure what puts a cap on encumberance (probably STR+10?), but I think a standard storage capacity could be assigned to each type of container, like:
- sack or saddlebag: up to 15 normal-sized items
- inside backpack: up to 10 medium-sized items
- backpack's external pouches and sheaths: up to 4 medium-sized items
- belt pouch: up to 3 small items
1 Normal-sized item = 2 small items
2 Normal-sized items = 1 large item.
Antoher inventory-related suggestion:
Coin will take up storage space if and only if the chacater is carrying 50+ of it. 150 coins wil fill up a belt pouch, leaving space for nothing else (50 coins = a small-sized item). Every 100 coins take up the storage space of a normal-sized item.
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Post by catalessi on Jul 8, 2020 22:26:36 GMT
how do we go about regaining hp? do we get it all back after resting for some minutes ItO style?
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Post by Spwack on Jul 9, 2020 1:04:16 GMT
Yes, you heal to full after waiting for a while and catching you breath, you just have to roll an encounter check to do so, since time passes in the dungeon.
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Post by red_kangaroo on Jan 31, 2021 17:14:14 GMT
Could I ask why you decided to go with armour as hp rather than damage reduction, Spwack? I like how it works well for piecemeal armour where you don't have to worry too much about stacking getting out of hand.
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Post by Spwack on Feb 1, 2021 12:55:41 GMT
The damage reduction was harder to remember and a fiddly subtraction after every attack, DR and bonus HP are roughly equivalent after three attacks (depending on how the inventory slots work) which is about how long I've found combat goes for. Piecemeal armour is fun and funky and helps ease the pain of low HP early on, while at higher HP, it becomes just a bit of extra padding.
Plus, if you want to be a drama queen, you can tear off your helmet halfway through battle and not be at a tactical disadvantage.
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