oddrick
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Posts: 166 Likes: 2
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Post by oddrick on Jun 8, 2020 18:06:10 GMT
Name: Panyrus
Race: Half-Giant
Former Life: Hero
Basically: A hella big dude that has a specific vision of the future
Loose Xs: 1
STR: 16 X DEX: 10 CON: 13 INT: 9 WIS: 10 CHA: 14
ATT: melee 13, ranged 11 DEF: 12
HP: 7/7 SAVE: 7 MD: 1/1
Before you were an adventurer you... Discovered a thing or two [Seventh Sense, holy symbol] Got your hands on some serious weapons of war [large weapon, +1 ATT, +1 armour] Became proficient with a particular type of spell-casting [+1 MD, Vancian Casting]
TRAITS Block 1d12 damage 1/day Eat twice as much Seventh Sense (if an undead enemy has an additional power or deadly attack, you'll know its there, but no details) Vancian Casting (+1 MD, but the spell cannot be used for the day)
INVENTORY (15/16 slots filled) holy symbol greataxe (1d10+2) leather armour drinking horn (full) club (1d4+2) bag of lard 1 ration 1 healing salve 1 proper ration 3 throwing rocks 3 torches
ACCOUTREMENTS your ex-wife was a mid-tier demon, that was a… complicated time of your life, you still know the runes to summon her but it's been a while
Skills: Gossip I, Plains I
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Post by Spwack on Jun 9, 2020 2:55:03 GMT
So, the main difference between Die Trying and Finders Keepers is that there are no X/day abilities or MD. Swap out everything from Vancian Casting and gain an Arcana (from here: slightadjustments.blogspot.com/2019/12/finders-keepers.html, just press the 'Arcana' button below the character). The "eat twice as much" penalty from being a Giant is pretty rough, do you have an idea of a good benefit to match it? Your stats would also be: STR: +5 DEX: +1 CHA: +2 HP: 6 +2 max HP from the leather armour. Greataxe deals 1d10, club deals 1d6
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oddrick
Full Member
Posts: 166 Likes: 2
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Post by oddrick on Jun 11, 2020 21:32:33 GMT
Name: Panyrus (Half-giant, former hero)
Vice: Boastful
XP: 2
STR: +5 DEX: +1 CHA: +2 HP: 8/8 (6 +2 from armor)
QUIRKS Eat twice as much
Snake hand, untamed
Seventh Sense - If you focus on an enemy, learn if they have an additional power or deadly attack. No details, just a yes/no.
Laqar Karamis - If you deal minimum damage with a two-handed weapon, it was a massive windup instead, and you deal +d12 damage the next round. Enemies might be able to see this attack coming.
Spellgineer - You can reshape iron into a new form of your choosing with a touch and a thought, and teleport it short distances. Each of the previous techniques decays the quality of the metal a step (steel > iron > potmetal > rust). You can't use this ability on potmetal or rust.
Demon Ex-wife: your ex is a mid-tier demon, that was a… complicated time of your life, you still know the runes to summon her but it's been a while.
EQUIPPED holy symbol greataxe (1d10) leather armour (+2 hp)
BELT POUCH 1 healing salve 1 rock (has alien gibberish carved onto it, copied from the missing statues room, right before Nongorgon's room) 1 teeny tiny screw made of unidentified alien metal (also found in the missing statues room)
BACKPACK drinking horn (3/4 full?) bag of lard 1 ration Orc cream crackers 3 torches A mystery sack containing 3 orbs that give off a strange magical vibe (found inside the transport pipe that ends on the missing statues room)
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