Post by red_kangaroo on Jun 7, 2020 13:02:01 GMT
Name: Jaxudyzad
Tragic Backstory: Indebted
STR: +2
DEX: +1
Failed Career: Experiment Survivor - You were deemed a mixed success: d4 psychic, but not usable in sunlight.
Tragic Backstory: Indebted
STR: +2
DEX: +1
CHA: +4
HP: 9/9
Stress: 3
Features:
Telekinesis: As strong and precise as a drunken lumberjack. Deals d4 psychic damage with just flailing, perhaps more when something is picked up.
Unusual Nose: Grows 1 inch whenever you tell a lie.
Old scars on head
Partially disintegrated left ear
Disfigured wrists, healed after way too much mangling
Equipped:
- Walking stick (in right hand)
- Healing necklace* (around neck)
- A bandoleer of daggers (d6, over shoulder)
- Toga-like garb made out of layers of extremely fine fishnets
Inventory:
- Atlatl and javelins (d8)
- Knife (it's basically a shiv)
- An orb of ice (potentially dangerous to use)
- Psionic crown: Powerful psychic attack, dangerous to use.
- A lead-and-oak keg of healing potion (7 doses)
- Nightingale Chain: Slender, light as rope. Sings softly under pressure.
- Silk rope (30')
- Scroll of darkness (soaked)
- A journal and a pen
- Hammer
- Torch
- Bullseye lantern
- 2 flasks of oil
- 4 empty bottles
- A single seven league boot
Money:
- 558 sp
- Occultum strip
- Some gems
Other:
- Fancy armour commissioned from Sergeant Toughmuffins, not paid
History:
I used to be a freedom fighter. I tried to kill the porcelain king of Caoilainn, but I was caught and made a guinea pig in his dungeons.
Goals:
Find or create a really good hat.
*) Bangle necklace with a ruby set in its centre, glowing red in time with my heartbeat. A potent healing relic, but it has been marred and drained by time. It used to heal at a touch, now it only heals if it remains in contact with the flesh. Even then, it only barely restores the injury the wearer most wants healed, which will return should the healing magic cease, plus the injury itself will never heal properly so long as one keeps using that magic to stave it off.